Why do people hate mgs4
Then the main menu blew me away with Snake in the cemetery approaching the tombstone. For 10 minutes or so I couldn't get past this because of the soundtrack. Then there was a nice extra video material with David Hayter. I don't know if this comes with the 25th anniversary edition or not, but I hope everybody enjoys it. After finishing the first mission I could see why Sony wanted to have Guns of the patriots as their exclusive.
The graphics are so much ahead of its time, I can hardly believe this was made in , almost 10 years ago. After making my way to the first boss, I had a tense and long fight. Digging a little deeper and beating the second boss, I know now this will make my top favorites list and become one of those addictive replayable games.
The plot and the action are breathtaking. The epilogue was the most emotional and heartwarming piece I had seen in a long time. I'm 37 and still was ready to cry. Again, this game has the best cut scenes you will ever see. The characters are adorable, with rich background. The villains are so real, every next boss fight is more fun. I can imagine what an enormous work Kojima did writing the screenplay to this Masterpiece with capital M.
In fact, saying it's a masterpiece is an understatement, it's something bigger. So much love and passion and energy and life invested here. Everything is top notch. Such a fresh and exhilarating game.
Bravo, Hideo—san. It starts out as a simple assassination mission from Campbell to kill Liquid Ocelot bringing Snake out of retirement, but then it evolves to PMCs Private Military Companies controlling the economy and since Liquid owns the Son of the Patriots program which controls the soldiers making them more efficient, he has complete control and power. He is not a one-dimensional villain, since he is looking to revive his old friend's dream of a non-oppressive haven for soldiers against their own government, and this is just skimming the surface, the story is more detailed and intricate than this, but in a good way.
Every character is completely fleshed out, looking into his or her motivations and although I have not played MGS2 or 3, this is the true sequel to the first game bringing Hal into a larger role like he had in the first game and Mei Ling with Naomi Hunter who have not been present since the first mission in Shadow Moses.
Enough back story regarding MGS2 and 3 is told so the viewer would have everything necessary to put the pieces together regarding this final legendary chapter. The score by James Newton Howard is legendary as always with a special treat at the end initially composed by the legend himself, Ennio Morricone. Granted he composed for another movie before his death, but Kojima knowing the musical genius of Morricone, incorporated as the final song fitting perfectly to the end of this saga. Gameplay is now changed from the over top perspective to an over the shoulder perspective that allows the player the option to play as he or she seems fit, which is a welcome change!
This is a type of revolutionary change in gameplay to a franchise since Resident Evil 4 introduced a better gameplay mechanic to their franchise. With the new over the shoulder view, the player can now choose to sneak with the OctoCamo Suit, like a chameleon, or go full out commando with fully customizable weapons if sneaking is not your thing. The excuse of "I don't play Metal Gear because I don't like sneaking" is over! The game even rewards you, for whichever gameplay you use, if you sneak, you can get past the enemy effectively, keeping your stress low.
If you go commando, your stress will increase but then a combat high to help you out in your crazy situation. The game has an in-game iPod, an actual game commentary to help you find hidden easter eggs and it also functions like a movie commentary talking about certain areas of the game in terms of production and history and so much more. The greatest game ever made needs to be bought, especially if it's on the Greatest Hits Collection!!!! Solid Snake! Fall back! The mission is a failure!
Return immediately. This is a direct order. Turn the power off on your MSX console at once! Edgy, funny, clever, smart, and brilliant. It would be possible to grant this game an 11 if need be. It's just that good. Let's clarify this right now. I can not stress that enough. People are willing to give the game a 0 just because they can't be quiet and listen to a great story being shown to them and appreciate it. For Metal Gear fans who have not played the previous titles, it is highly recommended that you do so.
But now, let's get on with the review. After playing Metal Gear Solid and the latter sequel and prequel, the story seemed to be relatively the same to their previous encounters. I was surprised to see in metal Gear Solid 4 that there was not a single objective that had to deal with hostages, or even Metal Gear. Hideo Kojima has crafted a Metal Gear for a new age. The game plays like you always knew a Metal Gear game could play. Also stripped away are the somewhat awkward gun controls, and the "talking-head" moments of the Codec.
The Codec is the greatest part. Metal Gear's story is told entirely throughout beautifully rendered cut scenes instead of the monochromatic green heads of the Codec. Snake's Mission? Find Liquid.
No Metal Gear, rather the Patriots. You don't even have to play the entire game using stealth. The user friendly interface of the game creates a wide range of possible choices in how the player reaches their overall goal; and that's the mark of an expert video game. Go ahead, try it in different ways. It opens up a whole string of replay value. Play through without being seen, or without killing anyone. Overall story is absolutely amazing. For anyone who has played a Metal Gear, it does a tremendous job of answering the big questions.
After playing the second game, I, like many of you, were left with more questions than answers, but Kojima does a fabulous job of answering all of them. Voicework is top notch. After ten years of Snake, Mr. David Hayter can still bring surprises to the table. Hayter brings the right mix of emotion to the table during the latter half of the game.
Voice work of the secondary characters is also incredibly well done, even better than some current Hollywood offerings. Metal Gear does suffer some issues. The constant loading during some intense parts of the story can detract from the overall experience.
Loading is not a problem after every act though For people who don't understand that, the game erases the last act and installs the new one, and so forth, so the game doesn't take up a lot of space. Some may criticize Metal Gear Online, but it is really more of a complement to the game.
Metal Gear Solids 1 and 2 did not have them, and they were still great games. Overall, Metal Gear Solid 4 is a heart lifting odyssey of discovery.
All the questions are answered, in the most sentimental and gorgeous of ways. This is on of the rare forms of video game art. It is not comparable to any other game I've experienced in my lifetime.
I ask you to turn yourself over to the experience. We salute you, Solid Snake. You've finally earned your rest. Skoveng77 10 August Furthermore, I didn't care much for the over-linear storyline. From previous MG-games, I've been spoiled to have the freedom to sometimes travel all the way back to the start point, and recover items, equipments and weapons I didn't acquire from the start. It also give me the feeling that the game is really pushing you forward to complete the story and be done with it, which is also a bit of a bother since the story isn't really that long.
Experienced gamers would complete it in just hours. And the revealing of this is so spectacular, so intriguing, such a work of genius that I was really amazed! And the fact that graphic, sound, music and game play, with all its new resources in control and layout, is by no means any disturbance or annoyance.
My most blissful moment in the game was when I realized that you could buy and customize weapons, and that just about every weapon in the game are actually real ones. They exist in real life! How cool is THAT? After MGS2, there was a sort of void whereas the progress of the story halted to a complete stop for the fans.
But I call this a masterpiece of deception. While the fans are all hung up on how a CIA-agent named Naked Snake became Big Boss, the world's greatest soldier of modern times, along the way creating the prologue of what would become the Patriots, things happened.
Snake's body started to break down, Raiden went MIA, EVA hid in Europe, Ocelot at an unidentified location, Rose gave birth to her and Raiden's son, Meryl advanced in the military ranks and found out about her real relation to Roy Campbell, Snake and Otacon took Olga's daughter, which they named Sunny, into their care after Raiden had saved her from some group believed to be the Patriots, Naomi was broken out of military arrest by Ocelot, Liquid finally possessed Ocelot completely, and Snake grew a 'stache.
And just like before, Harry Gregson-Williams put his heart and soul into his work when he once again delivered a musical soundtrack that took a good, hard grip of the player's emotion and shook it.
And hard. As a prolonged MGS-player, I took great enjoyment in the Shadow Moses level as it was filled with all sorts of nostalgic moments. And personally, I have always wondered what happened to that place after the place was evacuated and shut down in the early s. It was suppose to have been abandoned, right? Well, we were wrong, weren't we!? Coronel, what's a Russian gunship doing here?
It was crumbled down due to 9 years of harsh weather and no maintenance, and as usual, the weather was not welcoming. Truly a sad sight.
But still, I was happy. I was home again. Oh yes, I was indeed at home. I also want to mention that due to the lack of a Demo Theatre and the really hurtful realization that Snake indeed will not come back, I would say that Metal Gear Solid 4: Guns of the Patriots is so definitely the closure we have been waiting for all these years. And the game hints towards future releases. I could not be more satisfied. Hayter , and the Shalashaska for their long and hard work and sacrifices they have made along the way to this point.
Stand proud, men. A world of fans salute you. Don't blame me for this disrespectful spelling, blame America and the staff at IMDb. When i bought this game i fist had no idea what 'Metal Gear Solid' was I had heard it was a tactical game.
I sought to an average game. Kojima has barred no holds in an extraordinary, kitchen-sink finale to the Solid Snake story. Plausibility is stretched to extremes as every character you can think of and several you never would makes a cameo appearance in this melancholy epic. Features that would be a tent-pole selling-point for other games are frittered away as Easter eggs and one-shot surprises. Such is the luxurious length and mind-numbing detail of the cut-scenes and codec conversations that you could put the pad down for almost half the game's ample length.
One character actually asks you to do so at one point, resulting in a typically self-aware and genuinely hilarious joke. There's almost too much going on. With a see-sawing episodic rhythm that visits some starkly different locations and play styles, a wealth of incidental and hidden detail, more gameplay mechanics than you can fully explore in a single playthrough - and above all, an epic, elegiac, arcane storyline that seeks to tie up every last loose thread and honour the passing of a classic videogame hero - Metal Gear Solid 4 is, in most senses, the biggest Metal Gear yet.
But the best? Maybe not. If the super-slick thriller of the first Metal Gear Solid remains Kojima's masterpiece, then this operatic monster is his magnum opus.
Guns of the Patriots tells the story of Old Snake, the prematurely ageing, terminally ill and newly moustachioed covert agent, as he hunts down his genetically-engineered twin brother and nemesis, Liquid Snake now inhabiting the body of Revolver Ocelot, of course, but we must gloss over such details or we'll still be here next week. Liquid is attempting to subvert and destroy the ruling Patriot conspiracy and bring the world - currently overrun with mood-controlled private armies fighting meaningless wars in the name of the war economy - into chaos.
Even keen students of Metal Gear lore are going to struggle to follow this tangled tale. Laden with sentimental sermons and metaphors for the evils of war, struggling under the weight of resolving the plots of four previous games and the personal destinies of characters as diverse as Raiden, Meryl, Naomi, Vamp and Eva, it is in all honesty a mess.
Motivation and consistency fall by the wayside and by the end it's totally unclear who is on which side, or what's at stake. Maybe that's deliberate, but it doesn't work, and the hours of talking-head exposition involved are too steep a price to pay for this muddled closure.
But that's just the plot. There's another side to this story, and it's the one told by the game's locations, action and dramatic high-points - and in some cases, by moments between its handsome, expressive and earnestly-voiced cast of virtual actors.
This story is, by contrast, a richly satisfying success. Tune out the details, and Guns of the Patriots is a properly gripping yarn, full of thrills, spectacle, laughs, and even tenderness and pathos. You won't understand, but you will care. Design-wise, MGS4 is mostly a refinement of what's gone before.
The new gadgets are superb, the weapons are expertly realised and much easier to get hold of, and there are always plenty of options, even if stealth is still usually the best of them. Hand-to-hand combat feels more natural. The environments are more complex, but nothing like as large or open as you might expect, and this is still a linear game.
Only the new Stress and Psyche meters don't really gel with the flow of play; we suspect they come into their own in the highest difficulty settings, but at that level, Metal Gear Solid 4 is an exercise in teeth-grinding masochism for specialists only. Metal Gear Solid has always been either too easy or too hard, and too possible to get through by sloppy cheating or simple attrition, and that hasn't changed.
The first act is a tense infiltration of a war-torn Middle Eastern city, terrorised by the creepy Gekko biomechs and Liquid's personal guard, the sinister Frogs. The new enemies are great fun to gun down and outwit, and the sense of being part of a live battle-zone with several factions in play - as opposed to playing lone wolf against the guards - adds terrific atmosphere to the Metal Gear experience, even if it doesn't exactly revolutionise it.
It's everything you've seen, heard about and expected from Metal Gear Solid 4. The relatively weak second act is more of the same in a much less compelling setting - a rather unconvincing, blandly designed South American backwater - and ennui starts to set in. Sign up for free! What do you need help on? Cancel X. Topic Archived Page 1 2 3 4 5 of 5 Next Last. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.
This topic contains spoilers - you can click, tap, or highlight to reveal them. User Info: MachoManSavage. My biggest gripe is I don't remember much game.
I ad a decent time playing it. But my memory is just cutscenes. Which is boring. I need memorable gameplay. A proud wrestling Smark, because we know better than you. Because every single game ever made has people that hate it. You shouldn't really need to know why. Just accept that no matter how much you love a game, some people out there hate it. Like the entirety of Act 3 had no normal gameplay, Act 4 was only Gekko and Boss battles, and Act 5 was just that tiny bit at the beginning before boss battles and running up a hallway.
Why do so many English speakers get this wrong? More Foxdie 4. Old Snake 5. Act 2 6. I was staying away from this thread because of the toxicity but I'll throw my 2 cents in now. I don't hate Kojima, but I don't love him like some god. The fact is if it wasn't for him we wouldn't have the Metal Gear series, and the people and his teams over the years have made the games a reality for us to play, so credit is equally given by me. I wont hate on him, but I wont defend him either.
It's the same deal with Konami, I may not approve of their choices in the past or present, but I wont hate on them either, nor will I defend them. Per page: 15 30 Date Posted: 8 Mar, am. Posts: Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.
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