Where is matriarch benezia in rift station
Shepard can talk to her and get a few questions answered, including some unique dialogue if you brought along Liara. Regardless of the conversation, Benezia will use her Biotics to place the whole squad in stasis before summoning her minions.
Once you eventually get free, find cover and prepare for one of the toughest battles in the game. This fight consists of three waves, with the Matriarch using biotic and pistol fire from her static position while her minions engage you in the catwalk-framed room.
Don't let them unleash their biotics; disable them before they get the chance to attack. The second wave consists of two pairs of Asari Commando and Geth Snipers. Use the terrain of the room to your advantage and keep moving. The third wave consists of eight Geth Snipers divided into two groups. Benezia is visibly weakening at this point. If you move quickly, you can often catch a group of four with singularity or lift. Once this final wave is defeated, another conversation with Benezia will start, with her managing to fight the Reaper Indoctrination long enough to tell Shepard about the Rachni, Saren, Sovereign and their plan.
Take this opportunity to search the map for any loot you might have missed before using the tram to leave, completing the mission. Back on the Normandy, Shepard can meet with the team in the briefing room to discuss what happened on the planet and their next move. You can take this opportunity to earn some morality points, as well as from contacting the Citadel Council with an update.
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Video games are not just a fun hobby for him, but a legitimate form of art and story telling that engages fans. When you move through the large door into the next room, get in cover quickly because you will come under fire.
The large room beyond holds a Geth Juggernaut , a Geth Repair Drone , and three krogan : two on the floor in the back, the other on the catwalk above and to the left. Legendary Edition: The krogan in the catwalk has been replaced with a Geth Trooper. Note that you cannot backtrack out of the garage as the way you came in is locked until all enemies are down.
Take out the repair drone as soon as possible because it will repair the geth you are trying to destroy.
Enemy behavior here is to hang back unless you or your buddies approach near enough at which point they start charging towards you , returning fire when they see you or your team. The Juggernaut however will proceed towards you when it sees you. Legendary Edition: The Juggernaut also stays put in Legendary Edition and the krogan have a more pronounced tendency to seek cover instead of moving around in the back, meaning your sniper rifles and other long-distance warfare tools may find their niche use here against all enemies.
The room has numerous boxes for cover, two Cryo Containment Cells, and lots of space to maneuver: you shouldn't have much problem safely dealing with enemies whatever your playstyle. The second the last enemy falls, the station's VI Mira comes over the intercom telling you of the amount of damage that the facility has sustained, in case that wasn't apparent.
The loot items in the garage are a secure crate Average Decryption and an upgrade kit on the catwalk leading to the next room.
When you enter the security tunnel your squadmates will comment about the turrets facing the wrong way. There are only two places to go: the elevator to the next level, and the security office. The security office has an upgrade kit and a secure storage locker Average Decryption. The elevator leads to the administration level, specifically Peak 15's cafeteria.
The area you arrive in is a good place to save as your radar will have detected enemy signatures in the next room. The next door auto-opens, potentially alerting your enemies, so proceed only when you're ready.
There is little cover near your starting location though there are numerous overturned tables in the mess that doubles as obstacles, so move into the room if necessary while using abilities to keep the geth from concentrating too much fire on your squad while you take them out. There's an explosive Fire Containment System canister nearby, though it might be useful later. When all the geth are down an autosave is generated and a cutscene ensues.
You hear some grating noises, causing your squadmates to speculate on the cause. Soon enough a new insectoid enemy is introduced; a large organic one at that. When you regain control, it's advisable to equip your toxic damage protection and anti-organic ammo immediately. Afterward, move away from the stairs because some Rachni Workers will come charging down them. Watch out for the tiny green fast-moving bugs: if they get near you, they explode and poison you at the same time.
After dealing with the workers, engage the two larger Rachni Soldiers upstairs: you may want to bait them with your squadmates as their poisonous acid spittle bypasses shields.
If you have biotic skills then use them because these large rachni are extremely vulnerable to physics-based attacks. Once the initial wave is down your squadmates will react with confusion about this new enemy. If you decide to inspect the upper chambers, up to two more Rachni Soldiers emerge from grates to ruin your day. The chamber with a snowed-in entrance right above the stairs has a terminal pertaining to UNC: Asari Diplomacy if you haven't yet talked to Nassana Dantius about it, otherwise the terminal is inaccessible as well as a Rachni Soldier bursting from a grate.
The next chamber has a gravitic weapons research terminal Codex entry for Disruptor Torpedoes as well as a storage locker Easy Decryption. The next chamber, near the elevator to Mira Core, has a med kit and another Rachni Soldier ready to burst from a grate.
From the elevator, you emerge near the VI core of the station. As the door opens, another mob of Rachni Workers will approach from the other end of the room--take them out before they have a chance to explode all over you. Once they are down, one of your squadmates will comment that nearby is what appears to be a backup power system for the station's VI.
The main source of the outage at Peak 15 comes from the offline VI. When you get it back up and running, it will inform you of additional tasks to perform before you can move on: Noveria: Reconnect Landlines and Noveria: Reactor Repair.
Each time you repair something, a Rachni Soldier will emerge from a grate to the left and on the far side of the room. Take it down and move on across the room. Once you've got both the landlines and the reactor repaired, you're ready to head down the tunnel toward the tram.
However, Mira lays another problem on you. You will have to deal with the Noveria: Contamination mini-mission first before proceeding. Once that mission's done, open the door on the other end of the decon chamber and quickly backtrack if you can: there are four Rachni Workers waiting on the other side.
With no further enemies for now, you can leave Central Station via tram and into the next area: Rift Station. When your tram arrives there will be no enemies and only one way to proceed. Head around the corner and up the elevator to the Science Station, where you'll run into Captain Ventralis with a couple guards.
You can ask him about the situation and what has been happening. They're on lockdown for a good while now, and are pretty serious in not letting anyone breach their tenuous security.
When you end the conversation he will give you a pass card to the Hot Labs, an area which is back down the elevator behind you. More rachni suddenly appear during the conversation. Take them out with Ventralis' help and then move on into the station. Alternatively, you can turn tail deeper into Rift Station and let Ventralis and his men take care of the problem.
He notices this and will adjust his dialogue accordingly the next time you talk to him. At this point you can do one of two things: follow the lead from Ventralis and head back down the elevator to the hot labs, or explore the main level behind him.
If you do the latter, you may obtain additional considerations in getting to Benezia. This is important, because the story will unfold a bit differently for each decision. Palon , and some other scientists and guards clearly chafing under the stress. Petozi the elcor merchant has a limited list of items for sale, though more usefully you can sell him anything that's clogging your inventory. You may also want to consider selling unwanted loot to Petozi, as your inventory will be pretty full by now!
If you head through the doorway in the North-West corner of the main room, you'll find a Door Control with Easy Decryption that's guarded by two drones.
The winding hallway behind it is the most direct route forward, but while there's no Morality Points associated with it, hacking it will turn all the guards against you and you'll be forced to kill them. It will also lock you out of all conversations with civilians and thus out of XP and Morality Points, so if you must, save this for later.
Another location you can visit is the downstairs Med Bay, where you can meet Doctor Zev Cohen who has a Side Quest that rewards you with access through an icy backdoor maintenance area to the Secure Lab. This is located in the Scientist Barracks in the lower level. Notably, in the right order all three of these can be done! As such, that's what we'll guide you through doing. To start, head to the Quarantine page to complete the first step. Mass Effect Wiki Guide.
Last Edited: 22 Jun am. With the Rachni slain, you'll now have an important choice to make. You can either explore the rest of Rift Station, or go to the Hot Labs first. If you do, everyone in Rift Station will be missing and you'll be unable to do one of the big Missions here!
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