Walking dead what kind of zombies
The rotters rot on the hoof, not bothered by the decay of their flesh. The geeks consume living flesh like something out of a twisted sideshow, gobbling sentience in raw and twitching chunks. The lurkers wait in the shadows, still and silent, traps baited for the unwitting, unwary survivor.
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Zombies feel no pain. Although slow and seemingly unintelligent when not active, they can react quickly to sufficient stimulation, and can rapidly overpower a victim they have taken by surprise. Though their bodies are no more or less durable than a non-decomposed human body, they can absorb all manner of physical damage, even when badly decomposed.
Anything other than a head attack, spinal cord severing, or dismemberment leaves them seemingly unfazed. As long as their brain remains intact, everything that is attached to the brain can continue to function as normal, even if only the skull remains and is severed from the body. Other than a mostly intact brain, zombies don't appear to require any vital systems or organ functions to survive, although their ambulatory functions do decrease as their level of decomposition increases.
Sufficient physical damage can slow them down, or render them incapacitated. Compared to humans, zombies have rather limited mobility. Unstimulated, zombies stand still, or shuffle around slowly. When in this state they are sometimes referred to as "lurkers", as they can quickly activate, attack and kill. Zombies can also be found lying on the ground or in piles of other bodies, and can appear to be dead until stimulated.
If they are pursuing a possible victim, zombies can move somewhat more quickly, roughly equivalent to a very light jogging pace. They can also lunge very short distances to grab close prey. They are difficult to shake off if they do manage to grab their victims, often allowing their arm to be ripped off before they will begin to let go. A reanimated body responds to stimuli such as light, scent, and loud noises. Oddly, even if the head is separated from the body, as long as the brain is intact, the head will still attempt to eat anything within reach.
The body of a zombie does appear to be truly dead, which means that it does not feel pain, has no reflexes, and wounds to it will not heal; its rate of decomposition slows drastically but does continue.
There is anecdotal evidence that some retain vestigial elements of memory and personality and this is shown some repeating behavior such as clinging to possessions, attempting to open doors, and even using large rocks to break through windows and doors.
Zombies though, are incredibly unintelligent and generally unable to use tools or understand the need for them. It has been hinted at that newly reanimated corpses retain some basic sense of intellect and perhaps memory, and can perform very basic tasks such as opening doors. They have no sense of self-preservation other than eating, and will not react at all to the deaths of other zombies or to potentially lethal dangers to themselves. Zombies instinctively bite whatever prey they come in contact with, but have also been observed clawing at, tearing, and even punching humans and animals in order to topple them.
As previously stated, the zombie pathogen itself is not lethal, and the zombie "infection" occurs due to pathogen weakening the host immune system. This makes bacteria found in zombies, especially in their mouths, that much more lethal than they normally would.
Any time a human dies they will reanimate, bitten or not, unless their brain is destroyed or severely damaged. Zombie bites are not necessarily fatal because of the zombie pathogen.
One possible explanation is that, through bites, the pathogen induces a rapid immune system response that accelerates the onset and severity of symptoms caused by bacteria in the zombie's mouth.
Scratches could cause similar infections for similar reasons, however, no one in the comics or TV-show has ever gotten the fever as a result of a scratch. While zombie scratches and clawing rarely cause fatal infections, the deep gouges left by zombie bites are almost always fatal; death can potentially be avoided if the bite is on an appendage, which must then be immediately amputated.
However, this does not always work, and bites on the torso, or on veins or arteries are always fatal. Even if an amputation proves successful at removing the infection, blood loss is also extremely dangerous due to the generally unprofessional execution of the procedure.
In the comic series, getting zombie blood, bile, saliva, or any part of the body directly into the blood stream causes infection, fever, and death, as evidence by Negan's successful tactic to cover weapons in zombie flesh and guts for one-hit kills. It is unclear in the TV series whether or not the rule of infection above from the comic series is applicable. Sasha accidentally cut Abraham's arm with her zombie-blood soaked knife, yet he survived, indicating that the rules in the television universe are different.
This was referenced earlier in the Season 2 episode "18 Miles Out", where Shane cuts his own hand with a knife that was previously used to kill a walker, and later wipes his cut hand on a place which a walker has licked.
Because a zombie is derived from a human form, it is limited physically by many of the same constraints that a human has. But because a zombie is, by definition, dead, it slowly rots and decays like other dead organisms.
In the world of The Walking Dead , Walkers are an ever-present force in the world. They helped tear down civilization as the world knew it and killed a lot of the characters in the series.
Usually, they are shown as mere roamers, Walkers that can be taken out with a quick hit from any sort of blunt or sharp tool. While they are the most prevalent, they are far from the only type of Walker in the series.
The video game franchise helped add in a little more variety, as did some of the spinoffs. Now there's no shortage of Walkers looking to chomp down into human flesh. Perhaps it's that the series focuses more on how the youth of the world dealt with the apocalypse or just fatigue from another spin-off from the main series that has been quite lengthy in its own right, but Deadies never feel like a major threat in the show.
The term is one the show gives the standard roaming Walker, and target practice may have been a better name. They feel more like set pieces in a teen drama than a truly terrifying force. Roamers are the most typical form of zombie in the series and the name most frequently given to the Walkers as many of the characters found it hard to use the term zombie. Roamers are just as the name says, Walkers who roam the land in search of food and are the most frequently encountered type.
On their own, they aren't that dangerous, moving incredibly slowly and easily picked off with any form of projectile weapons a survivor could find. Ghouls are often a term thrown around in video games, be it the subpar Survival Instinct or the far superior Telltale Games series. More TV News ». More FS Entertainment News ».
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